Fans ofMonster Hunter Riseknow this Nintendo Switch title offers a more fast-paced, tactical version ofCapcom’s critically-acclaimedMonster Hunterfranchise. InRise, players have more fluid controls, open areas, and verticality to use in hunting their prey. And thanks to Wirebugs, Palicoes and Palamutes, as well as new ride and capture mechanics,Riseadds plenty of new approaches to hunting monsters.
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However, multiple hunting options give room for more mistakes. InMonster Hunter, mistakes can end up costing players the hunt. What are some common mistakes, and how can both franchise newcomers and veterans avoid them?
11Skipping Hunter’s Notes
Gamers who played “git gud” titles such asDark Soulsknow the fun in encountering a difficult monster and besting it through sheer trial and error. InRise, lack of studymakes the difference between an effective Hunter and a slacker. And in teams, “going with the flow” can waste everyone’s time.
Players who want to become pros shouldn’t skip Hunter’s Notes. This handy journal has evolving information about Monsters (Small and Large), Endemic Life, and even a Notebook for stories about the region. In difficult hunts, Hunter’s Notes can become an invaluable tool when learning about monster patterns.
10Forgetting About Verticality
Granted,Monster Hunteralready had a vertical component in the form of climbing and falling. However,Risetransforms verticality into an active component of the hunt. Players who can’t keep up with a monster head-on might want to try attacking from above.
Players should always keep verticality in mind as part of their hunts. Thanks to platforms and ledges, they can level the playing field against larger, taller, or flying targets. For instance, wall-climbing via Wirebug can help hunters avoid an incoming attack. Likewise, running off the ledge is a good way to jumpstartfierce mid-air combos with Long Swordsagainst a much larger opponent.
9Ignoring Attack Space
Reckless attacking in team scenarios can ruin multiplayer. Horizontal attacks can hit teammates if they’re close enough, which can ruin someone’s combo or flow. Aside from being disruptive, this mistake can cost the entire Quest. Players should always remain mindful of their position in battle.
It’s also important to be mindful of what body parts the player’s weapons will hit. Slow but hard-hitting Hammers and Great Swords work best against heads, while Long Swords work great against tails. Meanwhile, fans of Dual Blades andlovers of Swords & Shieldsusually work against feet and other accessible body parts.
8Forgetting The Dodge Button
WhileRisedoes have a perfectly good dodge mechanic, wouldn’t dodging just interrupt the battle? Nope – in tactical combat games, dodge is easily a player’s best friend.Remember, even the simplest monster movements are embedded into their programming.
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When timed right,players can skillfully dodge attacksand counter with fierce combos without ever feeling “out of flow.” Dodge is also useful outside of just avoiding enemy blows. Some players can dodge-cancel out of healing to evade an incoming attack. Likewise, skillful players can dodge “into” an attack to get up close and personal with a monster.
7Ignoring Wirebug & Silkbind Mobility
Thanks tothe new game additionof Wirebugs, players can zigzag across the battlefield. This new tool “pulls” players in various directions. Players who get frustrated with Wirebug mechanics might want to learn to use them to their tactical advantage.
Combat-wise, using Wirebugs with Weapons will open up Silkbind Attacks. These are fast-paced, Wirebug-dependent combos that add variety to mid-air attacks. Additionally, Wirebugs can suspend players in the air for navigation or even send them to a wall for a quick climb. Wirebug dashes can also help players instantly recover from hard hits.
6Wyvern Riding Isn’t A Gimmick
Essentially, Wyvern Riding gives players the opportunity to let other monsters in the area do their dirty work. Remember, aside from climbing and running, players can just tackle another monster – like their target – with their mount.
This is a good way to get free hits without losing Weapon Sharpness. Likewise, players who do mount their targets can have them bash themselves in the wall until they fall on the ground. This gives players a few seconds to get in a some heavy-hitting combos to the target’s head and other body parts.
5Persistence Is An Unnecessary Risk
Players who overextend their combos risk getting caught by a surprise attack, getting them closer to a Quest restart. To avoid this situation, players should normalize retreating. Tactical retreats can give Hunters the advantage they need in combat.
For instance, players should regularly dodge-cancel their last hits to avoid getting hit by surprise attacks. Likewise, retreating to higher ground or stunning a monster is always a valid tactic. Players can ride the Palamute while healing, be it to retreattowards a hidden safe zone, or while in pursuit of a monster. As soon as players need to regenerate a resource or avoid an attack, dodge and do that first!
4Underestimating Endemic Life
Thanks to Endemic Life,Risefurther populates theMonster Hunteruniverse with little critters that coexist with their larger monstrous cousins. Interestingly, failing to use Endemic Life can make Hunters waste their time, resources, and efforts, since these little critters can do much of the job for them.
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For instance, different-colored Spiribirds can give quest-long defense, attack, stamina, or health buffs. Likewise, Toads, Beetles, and other critters can do some damage to monsters. Hunters should study Endemic Life unique to their quest environment so they can use them to their advantage in their upcoming hunt.
3Ignoring Special Licenses
Hunters inRiseencounter two types of Quests depending on their setup. Single-player Village Quests get them through the main story, while Gathering Hub Quests are geared towards multiplayer. Both Quest types follow the same star format. This can get annoying, especially since this implies players have to play the same Quests twice just to proceed in the game.
Thankfully, Special Licenses can remove this caveat entirely. Special License Tests are challenging missions that, when accomplished, will immediately grant a 1-Rank increase to Gathering Hub Quest level. Players should finish Special License Tests as soon as they appear, so they can play more challenging hunts in multiplayer without redoing that annoying Village Quest.
2Manually Managing The Inventory
Players can find themselves ten minutes deep into a hunt only, to realize that they forgot their Bombs or Potions back at base. These things wouldn’t have to happen if players fixed their Inventory before starting the Quest. It might get exhausting to manage the Inventory during every single hunt, but this doesn’t have to happen.
In fact, players should create Item Loadouts to customize which Items to bring for specific missions – no need to manually reorganize the Inventory in between hunts. Likewise, players should maximize the use of the radial menu and configure their go-to items, so they’re always accessible. These should always include Potions and Rations, the Whetstone, and reliable Bombs.