It’s one thing to fight against the likes of Frieza, Cell, and Majin Buu using one of the Z-Fighters ofDragon Ball Z,butDragon Ball Breakerspits ordinary individuals against these horrifying creatures. Without the likes of Goku and Vegeta to save the day,Dragon Ball Breakerstransforms itself into a seven-versus-one game akin toDead By Daylight. This time around though, players will need to use their wit, cunning, and fighting potential to stand up to these diabolical villains.

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However, whileDead By Daylightcan rely on horror to make its gameplay work,Dragon Ball Breakersneeds a bit of work to ensure the likes of Cell become horrifying monsters instead of villains just waiting for Goku to beat them up. to achieve this feeling of dread, what shouldDragon Ball Breakerslearn fromDead By Daylightand its gameplay?

7Stamina For Sprinting Would Help

Giventhe overwhelming threatof Raiders inBreakers, it’s a good thing that Survivors have a huge map to explore to find weapons, items, and tools to give them the advantage. Unfortunately, when the Raider catches their eye, sometimes Survivors can’t just outrun them using their default run. Vehicles and transforming into flying heroes could help, butDead By Daylightdoes this better: having a running mechanic.

As far as gameplay videos are concerned, there doesn’t seem to be an active sprinting mechanic forBreakersjust yet. A stamina bar that could be exhausted by sprinting and other game actions could help to give a slight advantage to Survivors, especially if they want to save their Dragon Change transformations for special clutch moments.

A Survivor hiding from a Raider

6Skills And Item Synergy Might Get Complicated

One of the most unique elements ofBreakersis that not only do Survivors have the ability to equip Active and Passive Skills, but they can also use various items on the battlefield to their advantage. Items such as vehicles and even rocket launchers can help them get the upper hand against the Raider. When used with Skills such as the ability to call on a transporter pod, this can give Survivors a lot of ways to escape and go toe-to-toe against an overpowered opponent.

However,Breakersmight want to tone down the way Skills and items are synergized throughout the game. The existence of too many items and Skills can make customizing characters tricky, and will inevitably result in some items or skills being overpowered and dominating the meta, while others become too situational.

The Survivor using a car to escape

5Teams Should Not Be Alone

InDead By Daylight,Killers get a total winif they manage to kill or Sacrifice at least three Survivors, while Survivors grab a total win if they all manage to escape the match. It’s possible for a player to “lose” if they get sacrificed and don’t get out at the end of the match, but it’s highly encouraged for other players to at least try to help them out. Unfortunately,Breakersshares the same mechanic, but with a bit of mercilessness in mind. Similar toDead By Daylight, the Raider wins if even just one Survivor doesn’t escape.

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The Survivors using the Emergency Time Machine

However, if the Raider manages to destroy the Startup System, one Survivor at a time can use an Emergency Beacon to call an Emergency Time Machine to either escape by themselves or with nearby teammates. As such, it’s possible for multiple Survivors and the Raider to win while some Survivors are left to lose. Hopefully, a mechanic is introduced that incentivizes saving everyone in emergencies as well.

4Predictable Locations Might Harm Creativity

While maps inDead By Daylightare small, they do share one common characteristic: each map has Generators and Hooks placed in different areas,forcing both Killers and Survivors to roam around the mapand use this information to their advantage. Meanwhile, inBreakers, the Startup System will always appear in the center of the map, increasing the likelihood of a mass brawl as the Survivors balance defending the Startup System and activating the Super Time Machine.

This might make for a suspenseful climax for a match, but this does make matches a bit too predictable for players. Unfortunately, this situation is severely disadvantageous to Survivors, as it allows the Raider to quickly pick them off at the center of the map.

The Survivors fixing the Super Time Machine

3Raiders Should Not Have Extreme Advantages

It makes sense for a seven-versus-one game to give the disadvantaged party - in this case, the Raider - more advantages compared to Survivors. After all, not only can they move faster and have stronger hits, theyalso possess special movesand even evolutions that can quickly overpower Survivors. It doesn’t help that Raiders can achieve their final forms much faster either, forcing Survivors to rely on escaping - which even then can become extremely hard given the overwhelming advantage given to the Raider.

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With these variables in mind, the best way to win the game is to get as many weapons and transformation points in the early game as possible to outpace the Raider’s evolution. This seems extremely predictable and repetitive and could take a lot of the fun out of exploring other strategies in the game.

2Give A Number To Progress

WhereasDead By Daylighthas the Exit Gate,Breakersneeds Survivors to activate the Super Time Machine by finding at least one of seven Power Keys in each area and inserting them in a Startup System found in the middle of the map. As with both games, it seemsBreakerswill have a progress system in place to determine how close they are to activating the Startup System through the Power Keys.

By the time the Startup System is triggered, a timer will appear in the HUD indicating how long they have to defend the machine from the Raider before it activates the Super Time Machine. All these progress bars share a quality withDead By Daylight:they’re just bars. If there’s anythingBreakersshould improve at this early stage, it’s to add actual numbers to progress barsto help Survivorsand even Raiders have a better indication of how close they are to triggering certain events.

The Raider chasing a Survivor

1Large Areas Call For More Interactions

Given how Survivors inDead By Daylightare virtually powerless against deadly Killers, it makes sense that their escape-oriented gameplay is centered around a small map.Breakersis a little different though, as Survivors go toe-to-toe against Raiders with the help of weapons and transformations, albeit briefly. As such, it makes sense for its maps to be wide and large in scale, which would better allow Survivors to accumulate items and weapons.

However, including bigger environments does risk the chance of them feeling empty and mundane. A good remedy for this would be to make sure there areenough interactive areasin large maps - such as trees, houses, and even large rocks - especially considering there’s a tool that allows Survivors to disguise themselves as random objects around the map.

The Survivor using a device in Dragon Ball Breakers

Dragon Ball Breakersis set to release in 2022 for the PlayStation 4, Xbox Series X and Series S, Xbox One, Microsoft Windows, Nintendo Switch, PlayStation 5.

A Survivor witnessing an area being destroyed