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Of all the casters inBaldur’s Gate 3, Sorcerers have the most control over the effects of their spells thanks to the Metamagic class feature. With this, a Sorcerer can double-cast a spell, prevent a Fireball (or other AoE damage spell) from hurting allies, cast spells when silenced, and much more.
Abilities like Haste and Greater Invisibility aremore useful in a Sorcerer’s hands, and spells like Sleet Storm and Fireball are much more reliable when Careful Spell can prevent them from damaging party members. This ranking of the best SorcererBG3spells recommends a variety of useful spells that players should pick up as soon as they become available.
Range or Area
9m (30ft)
10 turns
Hasteis one of thebest spells inBaldur’s Gate 3, and is worth picking on every class it is made available to. Sorcerers must reach Level 5 to pick up this spell, which grants several bonuses to allies when used. The target of Haste will gain 2 AC, Advantage on DEX saving throws, doubled Movement Speed, and an additional Standard Action.
This all seems pretty fantastic up front, and it really is when used properly. But because the Haste effect relies on the caster’s Concentration, being interrupted (or casting another Concentration spell) will make the target Lethargic. This gets rid of the Haste buff, and essentially skips that character’s next turn as they recover. Be careful with Haste, but with proper planning, it’s easily the best support spell inBG3.
18m (60ft), with an area of 9m (30ft)
Sleet Stormis a spell that Sorcerers can also pick up at Level 5 that remains useful well into the endgame. Sleet Storm, and the similar level 4 spell Ice Storm, will cover an area in Difficult Terrain that characters can slip on, ending their turn as they become Prone.
Ice surfaces in general are powerful inBG3, and Sleet Storm lets Sorcerers start taking advantage of thispowerful AoE CCrelatively early in the game. It lasts up to 10 turns, too, but is reliant on Concentration.
Melee (touch)
The ability to sneak past enemies is a powerful one inBG3. Though the party won’t get experience from avoiding combat, it’s just as good for getting away from a fight as it is for setting up before one.
An improvement on Invisibility,Greater Invisibilityspecifically gives its target Advantage on its next attack, while attacks against it have Disadvantage (if enemies can even detect it, that is). Sorcerers can use this on a Rogue to give them an optimal entrance to combat with a Sneak Attack, use it themselves to get out of melee combat without triggering reactions, and more.
18m (30ft)
N/A
Arguably the most important Reaction for a caster to have inBG3isCounterspell. Thisspell slot lvl 3spell can be used by Sorcerers after they reach Level 5, though it’s not necessarily one that playerswantto use.
Counterspell is effective at canceling spells of, at most, Spell Slot lvl 3, which cuts out a huge portion of spells that players come up against in late Act 2 and beyond. Still, it’s worth trying to cancel high-level spells with Counterspell, because it could still work – but lower-level enemy spells can be nullified with ease.
18m (60ft)
Arguably the best “movement” spell inBG3, especiallyfor being a lvl 2 spell,Misty Stepis a spell that lets the caster teleport to a spot they can see within the normal casting range. This includes locations at different heights, and can be used in the middle of combat without triggering any Opportunity Attacks.
The best part of Misty Step, aside from being able to get out of sticky situations in a flash, is that it only requires a Bonus Action. If the Sorcerer finds themselves surrounded by enemies, just Misty Step to a higher spot, and cast a Fireball at the horde below – Misty Step doesn’t prevent players from using other Standard Actions that same turn, after all.
18m (60ft), with an area of 4m (13ft)
Fireballis one of themost iconic spellsinDungeons and Dragons, and inBG3, it’s just as unpredictably destructive as the TTRPG. When cast at a location, Fireball will deal instant Fire damage to those affected by its wide-hitting initial explosion, and possibly set the area ablaze with Fire as well. This affects both allies and enemies alike, but Sorcerers can use Metamagic to prevent this.
Using the Careful Spell Metamagic, Fireball won’t outright obliterate teammates but will still hurt enemies. It will still set the area on fire, and potentially hurt allies via environmental damage. But thanks to Metamagic, Sorcerers have access to the “safest” version of Fireball of any class inBG3. But do try using the Twinned Spell Metamagic on Fireball for something a bit less safe.