Climbing Up is the fifth chapter inBotany Manor, and it tasks players with growing three different plants. More specifically, fans must grow a Springdance Shrub, a Fool’s Emerald, and an Oscilette, and each one only blooms under certain conditions. This guide is here to elaborate upon those conditions, and it will make it easy for players to completeBotany ManorChapter 5.
The location names that are used in this guide are pulled directly from the Grounds map that appears near the beginning of the in-game Herbarium, and fans ofeducational video gamesshould use that visual aid to find the relevant locations when necessary.
Botany Manor: Chapter 5 Walkthrough
Grow Springdance Shrub
The first step toward growing the Springdance Shrub is collecting itsseed packet, and it is sitting atop atable in the Folly(agazebo near the entrance to the Formal Garden). Once fans ofpuzzle gameshave obtained the seed packet, they can grow the plant by taking these actions:
TheGreeting Cardon theSide Terraceconfirms thatSpringdance Shrubs requirepollinationto bloom, and theBird Posterin the Bird Garden reveals thatRobins(the type of bird that is found in that area) are attracted tored flowers. ThePigment Researchin theGarden Pathsconfirms that apH of between 12 and 14is required to create a red Springdance Shrub, and theSoil pH Researchin that same area reveals that a pH in that range can be achieved by using asandstone pot and seaweed.
Grow Fool’s Emerald
After the Springdance Shrub has bloomed, players should grab theBoat House keyfrom thebasket beneath the Bird Poster. Fans ofindie video gamesshould then collect theFool’s Emerald seed packetfrom thesmall table next to the blackboard on the Side Terrace. Finally, players should pick up theHandlethat ison the groundnext to the lawnmower in the Pond Garden, and insert that object into thepedestal in front of the Grotto(causing it to fill with water).
With those preliminary steps taken, fans ofrelaxing video gamesshould take the following actions to grow the Fool’s Emerald:
ThePlant ChemicalsandBioluminescencesdocuments on theSide Terracereveal that Fool’s Emerald isbioluminescent. TheNews Articlein theFormal Gardenreveals that a light pattern akin to the “abbreviation for Attention” in Morse codewill illicit a response from the plant, and theMilitary Codesdocument in theGardening Workspacereveals that the abbreviation is"KA.“TheMorse Codedocumentinside the Telegraphis used to determine the combination of levers that will create that abbreviation.
Grow Oscilette
After collecting theOscilette seed packetfrom thewindow next to the Boat House’s phonograph, fans ofimmersive simsshould follow these steps to grow the plant:
TheWeeds and Seedsbook in theBoat Housereveals that Oscilettes bloom when in proximity to asleeping creature. ThePlaying Cardson the table in theBoat Housedesignate the Oscilette Seed as aField Card, and the nearbyBoardgame Rulesmatch that card type with theRed Squirrel. TheAnimal Heartbeatsbook in theBoat Houseconfirms that a Red Squirrel’s heartbeat when sleeping is120 BPM, and that BPM is listed on the cylinder with the dark green label.
Mail the Herbarium & Epilogue
Players will now be instructed to visit theGatehouse, and they should interact with thePost Boxupon arrival. This action will trigger the ending credits, and fans ofcozy video gameswill find themselves back at Botany Manor when they conclude. Here, players can read theletterthat is sitting onArabella’s desk, pick up theHerbariumthat was underneath it, and place the book on the nearbybook standto complete the game.