As marketing ramps up forThe Callisto Protocol, the CEO for developer Striking Distance Studios and director for the upcoming horror title has definitively indicated his wish for a sequel. Excitement has been high forThe Callisto Protocolever since the game was announced, with fans ofDead Spaceinterested to see what some creatives behind the seminal science fiction/horror have in store for them.
The Callisto Protocolis the first project set to be released by Striking Distance Studios, andwas once curiously intended to be part of thePlayer Unknown’s Battlegroundsuniverse. This was only ever meant to be a loose bond, with references scattered throughout, but changed at some point during development and confirmed in a tweet from Glen Schofield last May, noting thatThe Callisto Protocol"is its own world, story, and universe." Five months since that clarification andThe Callisto Protocolhas gone gold, with Black Iron Prison awaiting players once they journey to Saturn’s moon, Callisto. As marketing intensifies, features and elements ofThe Callisto Protocolcontinue to be teased, confirmed, and discussed, with a recent interview featuring Schofield offering plenty for fans and those intrigued alike to dissect.
RELATED:Callisto Protocol Trailer Confirms Actor from The Boys Will Be in the Game
Speaking to Inverse, Schofield could not have been clearer when responding to questions regarding what success would mean for the new IP, admitting that “I want to make a sequel.” He proceeded to assure the interviewer thatalthoughThe Callisto Protocolis a fully fleshed out game, there exist several “cool ideas, [that] we want to do next.” Schofield had just voiced his opinions on what constitutes good horror, noting sound design as the crucial element, and explaining that “the player should feel like every little sound is about to come through the walls.”
When queried about the upcomingDead Spaceremake, a title he served as creator and executive producer for, Schofield expressed his desire for them to succeed, but took a moment to clarify that it “is in my past,” and affirm that he would have not chosen to rebuild the 2008 classic. Comparisons between the games are inevitable, especially when major mechanical systems, such as dismemberment, and a similar space station setting feature in both science fiction/horror games. However, the new IP looks to be distinguishing itself through branching late-game paths, a more intricate system for dismembering enemies, and wider enemy design, all of which will likely be covered in anewly announced docuseries forThe Callisto Protocol.
Schofield was challenged on a tweet he authoredin early September in which, while trying to exhibit the studio’s dedication, claimed that developers were working “6-7 days a week.” In an industry that is becoming increasingly more sensitive to the issue of crunch, Schofield admitted that “I messed up,” claiming the criticism to be “educational” and hopeful that it would result in a better future.
The Callisto Protocolis set to release on July 29, 2025, for PC, PS4, PS5, Xbox One, and Xbox Series X/S.