Fans of TTRPGs who playDivinity: Original Sinfor the first time might think this game is oddly familiar. Moreover, those who play Larian Studios’Original Sinsequelwill probably compare it to aDungeons & Dragonsgame. After all, the dev’s acclaimedDivinity: Original Sin 2makes a great blend of immersive narrative and engaging gameplay that it may as well be their own take of aD&Dcampaign.

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In fact, some TTRPG players may want to consider applying someD&Dprinciples when playing their playthrough ofOriginal Sin 2. Some gameplay philosophies applied to TTRPGs might make sense when applied toOriginal Sin 2. However, just which TTRPG playing “strategies” work in this game?

10Take Advantage Of The Environment

Thanks to the “freedom” of roleplaying inD&D, doing anything is almost always possible provided it’s within the confines of a character’s skillset. In fact, this situation is the reason why Bards always try to seduce dragons. However, this element means players should try to use everything around them to resolve a situation.

InOriginal Sin 2, Larian Studios tries to replicate this with an extremely interactive environment. As such, players can create interactive surfaces with barrels, or evenbreak the in-game scriptwith a few teleportation spells.

Discovering a hidden bridge with an environmental ability - DND tips from Divinity Original Sin 2

9Never Neglect Talking

In narrative-driven RPGs likeOriginal Sin 2, dialogue choices can spell the difference between a good talk or fighting. Thankfully,Original Sin 2enables players to tinker with these options via Civil Abilities. Unlike Combat Abilities, Civil and Personality Abilities such as Bartering, Charisma, Leadership, and Persuasion can help Intimidate, Charm, or Reason with NPCs.

Likewise,D&Dplayers shouldn’t forget to engage with NPCs even in combat. Calling their attention mid-battle to strike up a conversation can end combat immediately. In fact, characters with good-enough Charisma or Skills in Insight, Deception, Intimidation, and Persuasion can avoid unnecessary battles entirely.

Entertaining dialogue options from DOS2 - DND tips from Divinity Original Sin 2

8It’s Not Always Dialogue Or Combat

In TTRPGs likeD&D(and other narrative-driven RPGs), players often remember that diplomacy (or intimidation) usually works to avoid unnecessary combat. However,Original Sin 2demonstrates that problem resolution isn’t always limited to dialogue or combat. For instance, the game implies that some battles simply “appear” to be inevitable. Interestingly, players can skip some of these encounters by breaking the script.

In one Act 2 encounter, an NPC will inevitably spawn a ton of Voidwoken. However, players can avoid such a situation by not letting that NPC have their turn. Playerscan painstakingly teleportthe NPC away from the field before triggering combat and send them back to their family. In turn, players fight the Magisters in the area under normal circumstances. InD&D, players stuck between a rock and a hard place may still have creative ways of resolving a problem. Sometimes, it’s all about working with details the DM might not have considered in a situation.

Teleporting an NPC before triggering combat - DND tips from Divinity Original Sin 2

7Don’t Split The Party, Or Just Do It

It’s almost a running gag inD&Dtables that splitting the party easily becomes a huge no-no. When the party gets split, one part of the party almost always ends up in trouble. However, more creative parties can use splitting up to their advantage, especially with the right preparation. After all, a well-timed sneak attack from the resident Rogue can eliminate unsuspecting opponents who thought the party is just three instead of four people.

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Splitting from the party for an encounter - DND tips from Divinity Original Sin 2

Players ofOriginal Sin 2can get more concrete examples of these advantages in combat. Regardless of game mode, players with characters that stick together almost always end up getting TPK’d. Instead,Original Sin 2almost actively encourages players to split party members before combat so they start from the best vantage points.

6Always Have Backup

Parties inD&Doften fight encounters closely together and then reposition themselves during the first or second round. On paper, this strategy seems reasonable. Interestingly,D&Dplayers who get the opportunity to plan their combat approach often assign tanks to attack first before the ranged specialists, spellcasters, and rogues arrive with Advantage and Surprise.

In turn,Original Sin 2players can also apply this principle. Remember, Skills and Magic get extremely strong inOriginal Sin 2, almost to the point of TPK-ing a party that’s extremely close to one another within the first few rounds. As such,D&Dplayers can circumvent this by having stronger or nimbler characters fight first and have the spellcasters and ranged attackers reposition to safer vantage points before entering battle. This strategy especially workswith specialized Talentssuch as Duck Duck Goose or Glass Cannon.

Aiming at an enemy from longer range - DND tips from Divinity Original Sin 2

5Run If Necessary

InD&D, DMs may make it seem that combat encounters need to be settled at that moment in the game session. However, this isn’t always the case. Creative players who end up in these “unwinnable” situations often save the party via teleportation spells, mobility spells, or even negotiation. In fact, players who think of these things inD&Doften bring the party to more favorable and interesting situations.

Players ofOriginal Sin 2can apply the same strategy: there’s no shame in retreat. InOriginal Sin 2, players can end any combat encounter immediately if they leave the combat zone. That way, the game resumes at its normal pace, players can recover, and they can launch a counter-attack to the enemies that haven’t recovered.

Fleeing from the enemy - DND tips from Divinity Original Sin 2

4Think About Mobility All The Time

Characters inD&Doften die if they can’t escape from enemy attacks — be it because they’re flanked, stunned, or incapacitated. However, these happen very rarely as most Classes inD&Doften have mobility spells or features that help characters move quickly should the need arise. InOriginal Sin 2wheremost spells can easily turn deadly, mobility easily becomes essential.

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In turn, players should ensure theirOriginal Sin 2characters always have some sort of mobility Skill ready. Fighters using Warfare can rely on Phoenix Dive. Meanwhile, Scoundrels and Huntsmen can rely on Cloak And Dagger as well as Hunter’s Retreat, respectively.

3Everything Can Be Explored

Unless they’re following a strict adventure progression,D&Dplayers can easily delay the main campaign just to explore various parts of the world they live in — and even make changes that can affect the geopolitical and socioeconomic landscape of the world.

As such, players ofOriginal Sin 2might get disappointed at first when they learn that each Act in the game has a simple overworld. However, the “non-open-world” setting easily compensates with the worldbuilding present, courtesy of atmosphere and side quests present in each Act. In turn, players should try as much as possible to explore the boundaries of the map in every Act, as treasures and interesting dialogue options end up in nooks and crannies players usually overlook.

Being in an advantageous position compared to other allies - DND tips from Divinity Original Sin 2

2Get Ready To Cheese

TTRPG Players who overoptimize and end up with Cheese (OP) Builds easily dominate combat, and it becomes an entertaining challenge for the DM to test their mettle. InOriginal Sin 2, the powerful nature of Magic and Sorcery makes it easy for players to have a go-to build to decimate their foes. Moreover, sudden comebacks from more powerful enemies also motivate players to enhance their build to fix all the kinks.

In terms ofOriginal Sin 2Cheese Builds, players should almost always have a mobility Skill for retreat, a targetable Skill for direct attacks, as well as ranged and melee AOE Skills for burst damage. Players can then play around with the other Skill options in the game.

A halfway filled map with various key points - DND tips from Divinity Original Sin 2

1It’s Canon Until The Next Playthrough

First-timers of RPGs likeOriginal Sin 2will likely want all the best outcomes in their first playthrough. That way, they can get to another game knowing they maximizedOriginal Sin 2’s offerings, right? Unfortunately, choices as early as Act I’s Fort Joy will already have players thinking aboutmaking a second playthrough.

As such, players might want to take a page offD&D— in the face of difficult decisions, players should pick the option best for them, enjoy the consequences, and treat this timeline as canon. If they want to explore other decisions, that’s where a second playthrough comes in. This advice comes straight from an unspoken rule ofD&D—consequences drive the plot forward. Without consequences, there won’t be any growth. After all, what’s the point of a perfect character in an imperfect world?

Customizing the Skills of a character - DND tips from Divinity Original Sin 2

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Probably choosing the wrong dialogue option - DND tips from Divinity Original Sin 2