Final Fantasy 6is one of the most beloved games in the series, and is usually named among the best titles in the SNES library. Characters like Terra, Kefka, Locke, and Celes have become icons in their own right, while Nobuo Uematsu’s masterfully crafted music is still considered a classic. Although players have nothing but love for the experience, there wasn’t a version of the game that was free of compromises.

Originally released in the late SNES era,Final Fantasy 6came out in 1994 in both Japan and the Americas, where it was calledFinal Fantasy 3, as three games in the series had been skipped. WhileFinal Fantasy 7was the one that took the world by storm, it was not like its predecessor did poorly, having sold over three million copies in both territories, more than double of whatFinal Fantasy 4had sold. Ever since then, the game has been re-released many times, with thePixel Remasterversion being the latest version. This could finally be the ultimate incarnation that fixed the technical issues of its predecessors.

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RELATED:Final Fantasy 6 Pixel Remaster Release Delayed

Final Fantasy 6 On The SNES Was Buggy

The original release of the game for the SNES is the version ofFinal Fantasy 6that players remember the most. Sporting an incredible story and cast with 14 party members, players took control of a group of rebels fighting against the Empire,a narrative trope that would be repeated in many other entries. This version of the game took full advantage of what the SNES could do; displaying maps in mode 7 to create the illusion of 3D, using its full palette for detailed sprites, and a soundtrack with music influences from opera and classical music, to rocking basses and drums for battle themes.

Final Fantasy 6on SNES is still possibly the best way to enjoy the game, and isthe version on the incredibly successful SNES Classic. The problem was that it was also packed with all kinds of bugs and glitches that make the gameplay experience less than ideal. For example, the evade stat is absolutely useless in the game and does nothing, which made status effects like blind useless. Also, because casting Vanish made enemies easier to target with magic, casting it and then using instant death spells such as Doom or X-Zone is basically a cheat code in many encounters.

The moments before Celes jumps off a cliff in Final Fantasy VI

Some other bugs were more game-breaking, such as losing Interceptor forever, losing the airship because of traveling between worlds, and such. Besides these bugs, there was also the spotty translation which, although charming, was far from ideal. Lines such as “That’s Shadow…! He’d slit his mama’s throat for a nickel!” andthe almighty Kefka’s “Son of a submariner!” have become meme material since then.

Final Fantasy 6’s Long Loading Times On PS1

After the world changed with the release ofFinal Fantasy 7and gamers hungered for more JRPGs, Square Enix saw the potential in re-releasing older titles. A few days after the release ofFinal Fantasy 8in 1999, theFinal Fantasy Anthologyreleased, which included bothFinal Fantasy 6andFinal Fantasy 5. This new version was very similar to the SNES in look and feel and fixed some of the mostgame-breakingFinal Fantasy 6spells to work as intended, but also threw in an FMV opening and ending to take advantage of the CD technology. Still, it came with a few quirks of its own.

The biggest issue inFinal Fantasy 6for the PS1 was that, as the game had to be read from a CD instead of a cartridge, loading times had been lengthened. Even things like going to the menu to check your characters' status, which players do a lot in RPGs, took longer than in the SNES. While this might seem minor, it is incredibly annoying in the long run, and this problem has carried over even to the PSP and PS3 ports on PSN, which do not even run from a physical disc. This is a shame, asit is the only version of Terra’s storyever released for Sony users.

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Final Fantasy 6 On GBA Sacrifices Sound For Content

The first significant revision of the game came out in 2006 under the nameFinal Fantasy 6 Advance, and featured many upgrades on the technical side. The new translation was more consistent with the Japanese original script, it featured slightly better visuals, and kept the bestiary feature from the PS1. Although it had to drop the FMV videos, it had also the least amount of bugs, and two new areas with new summons. It was a perfect opportunity tospend more time with Locke, Celes, Sabin, Edgar, and the others.

The problem withFinal Fantasy 6 Advancecame not from Square Enix’s work, but fromthe hardware capabilities of the Gameboy Advance itself. The tiny speaker doesn’t really do Uematsu’s work justice, but even listening with headphones, there is a clear downgrade in the sound department. Besides this, the final issue is that it was discontinued in 2008, so the mere act of getting access to this version is not that easy in 2021.

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Final Fantasy 6 On Mobile Was Contentious For Fans

Final Fantasy 6was released for mobile phones in 2014, and with it came a new art style that fans weren’t crazy about. These mobile ports turned the game in HD, but in the process traded its grungy look for almost pastel colors and characters that compromised the game’s original aesthetic, too far for fans' tastes. This version was released for PC on Steam too, butis generally so disliked that it will be replaced byFinal Fantasy 6’s Pixel Remaster.

FF6’s Pixel Remaster Has The Chance To Do Everything Right

Final Fantasy 6Pixel Remastercould finally be the incarnation of the game fans have been waiting for. Simply by not having the shortcomings of the other systems, it is uniquely positioned to do everything right. Granted, it won’t have the extra content from the GBA game, which all previous Pixel Remaster versions ditched as well. However, simply loading quickly, having the new translation, not having game-breaking bugs, and using the re-recorded interpretations of the music, fans will be able to access the best version yet.

Final Fantasy 6 Pixel Remasterwill release for PC and Mobile in February 2022.

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