Fire Emblem Engageis a legacy game, it’s an ode to fans old and new, and in a way a celebration of the series. The game’s most appealing premise is based on the emblems rings players can collect to recruit the ‘spirits’ ofmajor characters from earlier gamessuch as Marth, Lucina, and Sigurd.

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Fire Emblem Engagetakes up from the success ofThree Housesand promises to be bigger and better. Old-school fans are already pleased to know the famed weapon triangle returns in this game, with a few tweaks. And with the release date nearing, here are things the newest entry in the SRPG behemoth should take from previous mainline entries.

10Fire Emblem: Geanology of The Holy War - The Story Structure

WhileFire Emblem Engage,from what we know so far, will not feature a story as mature and dark asGeonologydid. It would still serve the game well to learn fromGeonology’sarching story, as it follows both Sigurd and then later, his son Seliph’s quests. What makes Geonology so revered is the fact that the villains are well-developed and nuanced.

The bad guys actually win, albeit only temporarily. But the game’s perspective on war, its horrors and the realism it’s etched with is unique, and any newFire Emblemtitle could learn from it.

Fire Emblem Engage Sigurd on his horse

9Fire Emblem Echoes: Shadows of Valentia- The Presentation

Echoesis a very well-made game. And while its gameplay can be lacking at times, the game is definitely charming. The voice-acting is incredible. Character designs, portraits andbattle sprites are allpolished. The UI, battle forecasts etc. are all done exceptionally. All of these ‘extra’ or fluff features might be considered an afterthought by many, but they really bring a game together and make it memorable.

8Fire Emblem: Thracia 776- The Difficulty

This Japanese only release is one of the hardest SRPGs ever made. Its tough, forcesplayers to think strategically, make difficult decisions and, at times, cut their losses. While we’re not advocating a return ofThracia’shell-fog, the gameplay in this game was very solid and rewarding, the A.I was intelligent, and the maps well-thought-out.

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Engagewould do well to take inspiration from this and put a heavy focus on gameplay and map design, allowing veteran friends to face a challenge as well.

7Fire Emblem: Binding Blade - The Perfect Jeigan

The Jeigan archetype is one of the most prominent in the entire franchise, featuring a strong, veteran character with good stats and weapon ranks to act as a clutch for the early chapters, slowly falling off. These units are helpful for newer players and can really act as a get out of jail card in tougher chapters.

Marcus inBinding Bladewas the perfect embodiment of this archetype, in recent iterations Jeigans aren’t as prevalent but would be a nice throwback for sure.

Fire Emblem Echoes Cover Art

6Fire Emblem Shadow Dragon - The Enemy A.I

This applies to bothShadow Dragonand its sequel. Both games features unique enemy A.I which essentially destroyed turtling and baiting out enemies one at a time. In the same chapter, multiple enemies and enemy groups would have different A.I quirks. Some would move to attack players as soon as they were in range, some would only attack after a certain amount of turns and sometimes enemies wouldn’t move at all until the player was in range of multiple enemies.

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Fire Emblem Thracia

All of this made these games difficult, and more importantly; different. There was a unique way of playing these games and it made them all the more enjoyable. It added to the game’s identity and made players rely less on a single overpowered unit. Some degree of A.I tweaking to a similar effect would be welcome inEngage.

5Fire Emblem Fates: Conquest - The Gameplay

The threeFatesgames have their own pros and cons, but it’s almost unanimously agreed within the fanbase thatConqueststands out. What madeConquestenjoyable was the map design. While it was challenging, thereal credit to the gameis how different every map felt.

Each map had its own objectives, varying from the classic seize throne shtick. Moreover, maps featured multiple stages, multiple bosses and different interactable tiles with various effects ranging from catapults to arcane bombs. The detailed map design hasn’t been matched in any game before or since, it would be interesting to seeEngagetackle similar themes.

Fire Emblem Binding Blade Cover Art

4Fire Emblem: Path of Radiance - Beast Units

Again, this applies for bothPath of Radianceand its sequel. Beast units in the Tellius games were a fun addition. Not only are many of them fan favorites such as Mordecai and Tibarn, these units are extremely powerful in combat, but come with their own pros and cons. Hawks for example are stupidly fast but take extra damage from bows.

Beast units had a beast meter which ran out or charged over a set number of turns, this made using them a strategy as players have to consider which turn it would be best for their units to transform. While beast units have made a return in later games, the ones inPath of Radiancestill stand tall.

Fire Emblem Shadow Dragon artwork

3Fire Emblem Awakening - Supports

Fire Emblem Awakeningis seen as the franchise’s savior considering how successful it was. There’s no doubtAwakeningwas a fantastic game, but it was so good because it refined long-standing franchise features instead of barraging players with new ones.

It took things present in previous entries in the series and made them better, case in point; supports. Support inAwakeningactually mattered, they had real combat effects making them worth utilizing at all times. Not to mention support dialogues which fleshed out the world and characters.Engagewould do well to take a note from these.

Fire Emblem Conquest

2Fire Emblem: Three House- Customizability

Chances are,Fire Emblem Engageis going to take a lot fromThree Houses,as it rightfully should, considering how critically praised the game is. But one thing thatEngageshould focus on is thecustomizability inThree Houses.

Three Houseslet players have complete control of their characters, choosing what classes they can go, what weapons they excel at, what spells they could learn and what special abilities they have. Everything could be micromanaged; units could be shuffled around from classes at will. This led to characters being more personable, and made the losses all the worse with the game’s classic mode where every death counts. This feature should definitely be emulated.

Fire Emblem Path of Radiance

1Fire Emblem: Blazing Sword - The Characters

To most players,Blazing Swordwas the firstFire Emblemgame they played, and it’s still the most memorable because of how well-made the characters are. Eliwood, Lyn and Hector are colorful leads with their own flaws and strengths, and they mesh well together. Even the villain ensemble and the side stories around them havebeen curated carefully.

Blazing Swordfeatures a unique cast which is well fleshed out through supports, recruitment interactions and side-quests. Characters such as Hawkeye, Marcus and Merlinus all stand out and lead to it having one of the best casts in the series.

Fire Emblem Awakening

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Fire Emblem Three Houses

Fire Emblem 7