TheDemon’s Soulsremake was one of a small number of PS5-exclusive games that launched alongside the console, a list that also includedSpider-Man: Miles Moralesand the free gameAstro’s Playroom. In about a year,Demon’s Soulshas already sold over 1.4 million copies, and Sony acquired developer Bluepoint Games shortly after it released.

The game was not only a commercial success, but also received critical acclaim upon release, with praise lavished upon its graphics and other improvements to the original.Demon’s Soulsis now considered one of the greatest launch titles ever, joining a pantheon with such renowned classics as the N64’sSuper Mario 64and the original PlayStation’sRidge Racer.

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Demon’s Souls Was Once a Failing Project

The originalDemon’s Soulswas once considered to be a failure. Now-legendary mastermind of theDark SoulsfranchiseHidetaka Miyazakiis credited with rescuing the game’s floundering development when he took over as its director ahead of its 2009 release. Despite his relative inexperience at the time, Miyazaki was given a lot of creative freedom by FromSoftware, and used the struggling game as an opportunity to implement some of his fresh ideas.

One such concept was to use seemingly insurmountable challenges to create an enormous sense of accomplishment for the player, kickstarting the infamously brutal difficulty for whichSouls-like gameshave become renowned. He also wanted each death to feel significant, heavily penalizing players by having them lose all of the in-game currency they had accrued in the form of souls.

Demon’s Souls Old Hero Boss attacking playing

However, he also ensured that each death acted as a learning opportunity, and - more importantly - that they felt fair. He felt players should clearly understand that each death was their own fault, and to understand what they did wrong so that they could approach the game in a different way to succeed in future. Indeed, the concept of repeated death was so important that it was worked intoDemon’s Soulsstory, which was inspired by the “Choose Your Own Adventure” fantasy books Miyazaki enjoyed reading as a child.

Although the game initially performed badly in its native Japan, it proved to be a “sleeper hit” that eventually gained a huge cult fanbase in the west. Miyazaki went on to refine the formula in subsequent blockbusters likeDark SoulsandBloodborne, which were so successful that he has since become FromSoftware’s president, in a meteoric rise through the company.

The gameplay mechanics introduced inDemon’s Soulshave now become so popular and ubiquitous that it is hard to imagine a gaming industry not dominated bySouls-likes and other imitators. One wonders if this success could also be Miyazaki’s downfall, should the market become so saturated with similar titles that the public growsweary of the formula by the timeElden Ringor future titles release.

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How a Remade Demon’s Souls Became an Amazing Launch Title

Despite its success in the years followingDemon’s Souls, FromSoftware was not in a position to create a direct sequel or a remake as Sony Interactive Entertainment owned the rights to this original game. Thus the console giant, keen to ensure it had a well-renowned title for the launch of its new system, outsourced development of a remake toBluepoint Gamesinstead of involving FromSoftware directly.

Although this was a controversial decision, the quality and success of the remake has proven it was a shrewd move. Not only was the title profitable in its own right, it gave Sony a much-needed edge over Microsoft, whose rival next-generation console theXbox Series X did not launch with any exclusive games. This choice was an unusual one, as console manufacturers have typically launched with as many strong titles as possible to entice gamers to invest in their machines.

For example, theNintendo Switch hit stores withThe Legend of Zelda: Breath of the Wildamong its launch lineup; another game that praised and undoubtedly boosted the console’s commercial standing. The game has sold over 23 million copies as of June 2021, making it not just one of the most successful launch titles, but one of the best-selling video games of all time.

Prior console generations have also featured memorable launch titles, again with mixed results. Despite helping the hardware achieve strong early sales figures and receiving praise for its visuals, thePS4’s launch titleKillzone: Shadow Fallwas considered a lackluster shooter. Conversely, Microsoft’s Xbox One launch lineup contained several titles that are still well-regarded today, such asAssassin’s Creed 4: Black FlagandBattlefield 4.

The launch title trend dates back to long before the last couple of console generations. Even in the early 1990s, when the Sega and Nintendo console wars were being waged, launch titles could make or break a new piece of hardware. The Sega Genesis’ US launch in 1989 was accompanied by a number of titles that are still fondly remembered, such asAltered BeastandSuper Thunder Blade. Nintendo responded with the iconicSuper Mario Worldto coincide with the release of the SNES around two years later.

Launch titles will always be critical to a new console’s success, and despiteongoing challenges in actually buying a PS5, the stellar performance ofDemon’s Soulshas undoubtedly boosted the commercial standing of Sony’s machine. Fans will be interested to see what the acquisition of Bluepoint means for Sony, and what the company intends to do with itsDemon’s SoulsIP in future.