Upon reaching Collection Level 1,006 inMarvel Snap, Collector’s Reserves become the primary way by which players obtain new cards, cosmetics, and currencies. While some fans may believe that these items are awarded in a totally-random fashion, that is actually not the case. Indeed, Collector’s Reserves inMarvel Snapare informed by some very specific probabilities and patterns, and this guide is here to provide details on exactly how they work.
Marvel Snap: Collector’s Reserves Explained
It is first important to establish that there arefour different typesofCollector’s Reserves inMarvel Snap: those that awardcards, those that awardcosmetics, those that awardcurrency, and those that awardCollector’s Tokens. Furthermore, every set of four Collector’s Reserves that a player opens will be composed of one of each of those types. This means that players will obtain one new card, one new cosmetic, some currency, and some Collector’s Tokensevery 48 Collection Levels.
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Additionally, players can have some more specific expectations about what they will pull from each type of Collector’s Reserve, as there is math behind them. To start with the card-awarding Collector’s Reserves,nine out of 10that are opened will grant a card fromMarvel Snap’s Pool 3andone out of 10will grant a card from Pool 4. As such, players can expect to receive nine Pool 3 cards and one Pool 4 for every 40 Collector’s Reserves that they open.
That said, there is a caveat to this expectation, and it is created by the ultra-rare Pool 5 cards. More specifically, there is anapproximately 1% chancethat a Collector’s Reserve that would award a Pool 3 card will instead award a Pool 5 card. This means that players should expect to earn onePool 5 card inMarvel Snapfor every ~440 Collector’s Reserves that they open.
One final thing to mention is that Collector’s Reserves that award Pool 3 cards begin awarding400 Collector’s Tokenseach once a player has earned every card from that set. This will make it much easier to accumulate enough currency to buy Pool 4 and 5 cards fromMarvel Snap’s Token Shop, and the aforementioned ~1% chance to open a Pool 5 card remains.
With details on card-awarding Collector’s Reserves thoroughly established, some information on the other three types may be pertinent. The simplest are those that awardCollector’s Tokens, as each one contains100of them. The currency-awarding Collector’s Reserves, on the other hand, have a40%chance to award300 Credits, a20%chance to award400 Credits, and40%chance to award200Gold inMarvel Snap. The cosmetic-awarding Collector’s Reserves take a similar approach, having a40%chance to grant avariant, a30%chance to grant atitle, and a30%chance to grant anavatar.
For those players that find this all a bit overwhelming, a simplified breakdown may be helpful. Here is such a breakdown, which indicates what players should expect to earn, on average, every time that they open40 Collector’s Reserves:
Marvel Snapis available for mobile devices and PC.