Summary
After years of build-up, both positive and less so,Suicide Squad: Kill the Justice Leagueis finally out, and it’s received a predictably mixed reaction.Suicide Squad’s core gameplay mechanics, general narrative premise, bold story choices, and a rather generic looter-shooter structure all work for and against it. As usual in the world of gaming criticism, the truth probably lies somewhere in between.
There’s a lot to really like aboutSuicide Squad: Kill the Justice League, but there’s also a lot to dislike, and the awkward combination of the two is what’s led toSuicide Squad’s incredibly divisive post-launch reception. In many ways,Suicide Squad: Kill the Justice Leagueis going to be a mixed bag.
Generally speaking,Suicide Squad: Kill the Justice League’s missions are often quite short in length. While vehicle escort missions can take quite a bit of time due to the vehicle’s slow speed, the vast majority ofSuicide Squad’s other missions—from Toyman’s Data Shard collection toboss fights against the Justice Leagueitself—all feel surprisingly short, but when playing solo, this actually benefits the game greatly.
When playing solo,Suicide Squad: Kill the Justice League’s shorter mission lengthadds a nice sense of flow to the game and its narrative. Players will hop into a mission, shoot some bad guys, zip around the map a bit, complete some repetitive objectives, and finish the mission usually within just a few minutes.
Players are then met with a Mission Report screen, where they’re given some loot and asked to ready up, throwing them back into the game fairly quickly. This pattern will soon become very familiar to players, but while it lacks variety, it does add a nice rhythm to the game that gradually builds a sense of progression, both in terms of story and gameplay.
But if players are making their way throughSuicide Squad: Kill the Justice Leaguein co-op multiplayer, then they’re in for a completely different experience. In co-op, players can explore Metropolis at their own leisure, meaning that the party can be separated across the entire map at any given point. While this level of player freedom is commendable, it doesn’t quite work in a game likeSuicide Squad, where all party members are required to start and complete missions.
Accepting a mission will often lead to a mad dash in which the separated players try to reach the mission zone before their teammates have already completed all the objectives.
What adds salt to the wound here is that all party members are then hit with the same Mission Report screen, even if they didn’t make it to the mission zone on time. And unlike in solo play where this Mission Report screen can be skipped through in just a minute, co-op requires all four players to wait for their loot drops and individually level up, which can result in a surprisingly long wait to hop back into Metropolis.
Suicide Squad: Kill The Justice League
WHERE TO PLAY
Play as the Suicide Squad to take down the World’s Greatest DC Super Heroes, The Justice League. Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.