When it comes to castle warfare inStronghold Definitive Edition, ranged units make up the majority of whether an attempt to take over a territory is successful or not. Ranged units often provide the melee units with cover fire as the latter tries to breach defenses. Butestablishing an ironclad defense, ranged units are often the go-to implements that get the job done.

But among the game’s ranged units, which one is the best? Here are all the available ranged units, both ground troops and siege weapons, and their corresponding rank based on their cost and effectiveness when deployed on the battlefield.

Engineers and Archers defending Trebuchets

Longest-Range Siege Weapon

Cost

When playing on the offensive side ofStronghold Definitive Edition, sieging castles can be a tall order. Well-defended castles often sport dozens of towers filled with Archers and Crossbowmen to take care of wall-scalers without much trouble. When encountering this predicament, calling in for the Trebuchets is the best option.

Trebuchetsshoot the farthest-reaching projectilesin the game. They hurl large rocks and can take out swathes of enemy units if they are clustered together. In some areas, they can also load up deceased cattle and fling their corpses onto targets, adding shock value and fear to those on the wrong end of their firing trajectory.

Enemy invaders using Catapults to destroy the castle tower and walls

The downside of Trebuchets is that they cost a lot to deploy: 150 Gold and 3 Engineers are needed to have these operational. On top of this, Trebuchets cannot be moved from where they are placed. On the side of the defenders, a stationary Trebuchet is okay, so long as it’s pointed in the direction of the invaders.

Classic Siege Weapon

The Catapult is a staple long-range siege unit in theStrongholdgames. These are a menace, especially in the Campaign missions where players are supposed tostave off invading forces. On the battlefield, Catapults are a serious threat to castles and their walls. They can decimate wooden and stone walls with ease, thanks to their somewhat accurate low-angle boulder hurls.

However, Catapults are often costly, since they need 2 Engineers and 150 Gold to function. They also need a fixed location to get assembled on the battlefield and are rather slow when trying to move around, and their Engineers can be sniped by Archers or Crossbowmen if left unprotected.

A Mangonel hurling rocks at invading forces

Catapults also need Stones for ammunition, so if the stockpile doesn’t have Stones, they cannot fire. If they find cow carcasses, they can chuck them beyond walls to spread disease to the people inside the castle.

Defensive Rock Hurling Weapon

The Mangonel is the defensive counterpart of the Catapult. It can only be set up atop towers and can bring down clusters of rocks onto ground units and siege weapons in a wide area. This is due to its erratic ammunition spread: it can either focus on a specific location to decimate groups of units, or its rocks can cover a bigger area.

Mangonels are excellent at crowd control, but at the same time, they can hit friendly units. In most cases, when players have Mangonels on their battlements, it is best not to command their ground units into the fray. They also need their tower to be placed in excellent positions to maximize the units they can hit.

A Tower Ballista being handled by two engineers

Anti-Siege Weapon Specialist

Tower Ballistas are Crossbowman’s big brothers. They fire big bolts that deal massive damage to a small area. Once operational, Tower Ballistas are effective at taking out invaders’ siege weapons and sturdy units like Knights in one shot.

These defensive machines are often built on big towers since they are effective when placed in decent elevated areas. Compared to Mangonels, Tower Ballistas are more accurate with their shots but are slower to reload their bolts if they miss.

Crossbowmen patroling the Wheat Farms

In most cases, Tower Ballistas are best placed asthe second line of defenseafter Mangonels. Their accuracy as defensive weapons is essential taking out enemy catapults and trebuchets from a safe distance.

Effective Infantry Control

Crossbowmen are the more specialized ranged ground units inStronghold Definitive Edition. They are highly effective against armored ground units like Macemen, Pikemen, Swordsmen, and Knights. This is due to their crossbows, which can fire at higher speeds than Archers, making them exceptionally dangerous against general infantry.

To balance Crossbowmen, playersneed more resources to traintheir peasants. They need Crossbows and Leather Armor, the latter needs a Dairy Farm and a Tannery: these cost quite a lot of Wood and Gold. Once these structures are built, it takes a bit more time for workers to process the leather required for the armor to be crafted.

Archers shooting at invaders from the Castle gatehouse

When shooting, they have a shorter range compared to Archers and need a bit more time to reload between shots. To compensate for this, players need to position them atop walls or towers and have other ground units for support.

Reliable and Long-Range Ground Unit

Archers are the first ranged unit players can train in the game. They offer excellent defensive and offensive options for players who are either defending their castles or trying to siege one. This is due to their amazing range and decent rate of fire: when positioned on high ground such as walls or towers, they can hit almost anything on the map.

Archers are especially dangerous when in groups since their volleys can obliterate ground units. That said, they tend to struggle against heavily armored units and implements that protect infantry from their arrows, such as Swordsmen, Knights, and Mantlets.

Stronghold: Definitive Edition Tag Page Cover Art

In terms of value, Archers are also affordable: players can amass a good number of Archers if they want, andtheir impact during battlesis never to be scoffed at.

Stronghold: Definitive Edition

WHERE TO PLAY

Relive the glory of Stronghold, the original BAFTA-nominated real-time strategy game, with this new definitive edition of the classic ‘castle sim’. Witness the game that started it all, carefully rebuilt using the source artwork, remastered music, returning voice talent and veteran developers of the first entry in this legendary series.UNITE A BROKEN REALMWelcome to the fractured, war-torn frontier of medieval England. With the King betrayed by his treacherous lords and a realm on the brink of collapse, take control of scattered forces and reunite your kingdom against the monstrous Rat, Pig, Snake and Wolf!Strike down each villainous Lord in missions ranging from breaking sieges and capturing enemy castles to building epic fortresses and repelling enemy assaults. Test the limits of your strategic mind with castle assaults and grand banquets in military and economic campaigns.Dive into classic RTS and city builder gameplay now elevated with remade graphics, community requested features and remastered music from series maestro Robert L. Euvino. Gather resources, construct mighty castles, protect your townsfolk, manage your gold, raise armies and wage all out war!