Summary
Bethesda has taken to social media to finally announceThe Elder Scrolls: Castles. Its move arrives nearly four months afterthe latestThe Elder Scrollsgame first appearedon the Google Play Store.
While the Maryland-based developer is no stranger to mobile games, its success in this segment has been a mixed bag so far. By farthe most lucrative title that Bethesda ever released—mobile or not—wasFallout Shelter, which took the world by storm in 2015. The studio came nowhere close to replicating the success of that game ever since, albeit not due to a lack of trying.
Bethesda has now officially announced its latest attempt at hitting it big in the mobile space in the form ofTES: Castles. While the Android version of the game has already been out in the Philippines since September, players all over the world can now pre-register to get it once it’s out. The pre-registrations are open to both Android and iOS users. The game’s App Store page lists it as a December 2024 release, but that time frame appears to be a placeholder. Bethesda’s January 17 tweet suggests as much, stating thatThe Elder Scrolls: Castleswill already reach more countries in the months ahead.
Whether the ongoing public beta will expand to include iOS is unclear, although the developer’s recent announcement does imply that is the plan. In the meantime, Bethesda is hard at work revising the Android version ofThe Elder Scrolls: Castles, which has already received one minor update since the turn of the year, as revealed by its Google Play Store page.
Where to Pre-Register for The Elder Scrolls: Castles
While it dons the colors of The Elder Scrolls franchise,TES: Castlesis essentially a medieval fantasy take onFallout Shelter. Players will hence be tasked with producing and managing a dynasty that owns its very own castle, which they’ll be able to expand, upgrade, and populate, in addition to participating in a variety of other activities. As is the case withFallout Shelter,TES: Castlesis a free-to-play experience with optional in-app purchases. And seeing howFallout: Sheltereventually made its way to both consolesand PC, it’s plausible thisTESspin-off will also end up expanding beyond mobile platforms at some point.
In the meantime, the game now appears to be on course to launch globally around the four-year anniversary ofThe Elder Scrolls: Bladesleaving early access. While that action RPG didn’t do too badly in terms of revenue, with some industry watchers estimating it reached $50,000 in daily player spending during its launch month, there’s little doubt that Bethesda has much higher hopes forTES: Castles.