Summary

Labeled as the most complicated card game in history,Magic: The Gatheringis finally receiving the Netflix treatment. Fans all across the globe have enjoyed this tabletop card game since 1993, and it astonishingly hasn’t found its way onto the small or silver screen since. This is a card game that everyone knows about whether they play or not. As of 2023, Wizards of the Coast has created over 100 expansions for the card game.

It’s a game that doesn’t tell a story in the traditional sense. Wizards of the Coast occasionally post short stories aboutMagic: The Gatheringthat follows fan-favorite characters on its website, but the game itselftells its story through the imagesillustrated on each card. Even though a large portion of its community only focuses on playing the game, there is a detailed story unfolding that has been ripe for an adaptation for years. Now that it’s happening, there are a few things the show needs to nail to gain fan approval.

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The Core Planeswalkers

Magic: The Gatheringhas a long list of characters a TV series can take advantage of, but the most obvious choice is one or more ofits featured Planeswalkers. Planeswalkers are powerful wizards who can travel between dimensions, most commonly called planes. Many of these characters have in-depth backgrounds told across a series of cards throughout multiple sets. The interesting aspect ofMagicis that a show wouldn’t have to worry about an origin story for them because they’re fascinating and nuanced without one.

However, thanks to the set “Origins,” fans got to see where each of the main five characters come from and their motivation, giving showrunners material if they so choose to go that direction. It would be challenging to have a series focus only on one of the Planeswalkers since many of their stories intersect. The series should focus on an ensemble cast and follow one Planeswalker from each color ofMTG’scolor pie: White, blue, red, black, and green. The obvious choices for these color identities would be Gideon, Jace, Chandra, Liliana, and Nissa, respectively. Garruk might be able to replace Nissa if they’re not both featured. However, those are only the newest Planeswalkers, in a way.

Magic: The Gatheringoriginated in 1993 and told a fascinating story about two brothers who went to war against each other in its earliest iterations. These brothers,Urza and Mishra, were the first Planeswalkers the game’s developers introduced to its player base. They also introduced one of the game’s longest ongoing stories, the antagonistic Phyrexians and New Phyrexia, which didn’t receive a proper conclusion until 2023’sMarch of the Machinesset. A TV series focusing on this war would be a fascinating experience for seasoned fans and new audiences.

It’s more likely that aMagic: The GatheringTV series would focus on the “Lorwyn Five,” which were the Planeswalkers that came about when the game introduced the Planeswalker card type. These five were Ajani, Jace, Chandra, Liliana, and Garruk. A TV series may follow these five at first to establish the world ofMagicbefore branching out to other popular Planeswalkers.

Follow the Stories from the Game

Not much is known about the show’s story yet, but early statements claim that it will follow the “Gatewatch,” an Avengers-esque coalition of Planeswalkers who protect the various planes throughout the multiverse, with Gideon Jura as the “heart of the story.” No matter what the writers choose for the show’s main storyline, it shouldn’t stray from the card game too much. A different order of events? Sure. The primary beats should be present, though.

The storytellers who work onMagic: The Gatheringtell some slow-burning tales that last for decades. Nicol Bolas,an ancient dragon Planeswalker, started his nefarious machinations in 2008 during theShards of Alaraset and didn’t receive a suitable conclusion untilWar of the Sparkin 2019. While the TV series should follow suit, telling ongoing stories, each season needs to focus on one story at a time. Otherwise, it becomes overwhelming for the audience. It’s overwhelming at times for fans of the game to the point that many choose not to follow any of the stories, focusing only on the game.

There have been three main stories overlapping smaller plots within the card game. First, there was the Brother’s War, which kicked off everything with the grotesque Phyrexians hellbent on assimilating the entire multiverse. Nicol Bolas pulling strings from behind the curtain was another major story that seeped into different sets and revealed a little bit more of his plot layer by layer, like an onion. Completing the triad of significant antagonists inMagic: The Gatheringare theLovecraftian interdimensional beingsknown as the Eldrazi that consume plane after plane. These large entities received a seeming conclusion between two different sets on two different planes, but all hints point to their eventual return.

These stories are rich with material and themes that could last a decade’s worth of seasons on their own. Told correctly, theMagic: The GatheringTV series could be as intricate andbeloved asBreaking Bad.

It’s notMagic: The Gatheringwithout all the different worlds the characters explore. The game started on Dominaria, acting as the hub of the multiverse, but eventually expanded into a plethora of vastly different planes with different cultures and unique creatures such as goblins, angels, vampires, and incredibly intelligent dragons. At first, it might seem daunting to include different planes in a television series, but it could easilytake theDoctor Whoapproach. That series highlights a different time period or planet in every episode, not too dissimilar from different planes.

Of course, theMagic: The Gatheringshow must include all the greatest hits. Ravnica is a highly favored plane by fans of the game. It’s a plane that’s one giant densely populated city with different factions always trying to outmaneuver each other politically. Then there’s Mirrodin, which the Planeswalker Karn created as his little sanctuary until the Phyrexians invaded and corrupted it, turning it into their home known as New Phyrexia.Dominaria, the original plane, is a high fantasy realm that’s twice the size of Earth, with large continents, vast oceans, and an expansive history that spawned the most expansions from the game.

While not every plane needs to show up in one season, and the show should spread out the introduction of each one so as not to mess up the pace, there’s no shortage of settings for the series. Furthermore, the show should only go to a different plane with a narrative reason for it.Make the planes feel uniqueand significant.

Magic The Gathering

Magic the Gathering is a tabletop and digital collectable card game created by Richard Garfield and released in 1993 by Wizards of the Coast. Players take on the role of a Planeswalker and use various cards to battle other players by casting spells, summoning creatures, or utilizing artifacts. It features two main rule categories, constructed or limited, and can be played by two or more players at a time.

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