Open world games almost always offer players some kind of mount that makes the world easier to travel on foot.Elden Ringfeatures the trusty summoned steed Torrent,Horizon Forbidden Westallows players to override nearby machines before mounting them,Zelda: Breath of the Wild’s world map is littered with stables, and so on. Without conveniences like these, traveling across open-world games would be much more laborious. Nevertheless,Sonic Frontiers' open-zone world may not feature mounts, even if it does have huge maps. That’s becauseSonic Frontiershas the unique perk of the titular protagonist’s incredible running speeds, which will almost certainly forgo the need for a steed.

Still, one wonders howSonic Frontierswill allow players to manage Sonic’s speed. Getting access to his top speeds would be great, but players won’t necessarily want to run at the speed of sound all the time, or else they’re bound to miss out on a lot ofSonic Frontiers' side content. Thankfully,Horizon Forbidden Westmay already provideSonic Frontierswith a great blueprint for representing Sonic’s running speed. As long as players can control how fast Sonic runs while getting a thrilling sensation out of his top speed,Sonic Frontiers' traversal will be solid.

horizon forbidden west fast travel mount machines

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Horizon Forbidden West’s Sense of Speed

Like many open-world games with mounts,Horizon Forbidden Westallows Aloy to manage the speed of her mounts; most ofForbidden West’s rideable machines can walk, jog, or sprint to suit Aloy’s needs. While that doesn’t setForbidden Westapart, the aesthetic of a machine at full sprint does. When Aloy’s machine is running at breakneck speed, players might notice the edges of their screen blurring around them, simulating the sensation of moving too fast to make out the nearby world. That light blur goes a long way to emphasizethe running power ofForbidden West’s machines.

It’d be great to seea similar movement system inSonic Frontiers.Ideally, players will be able to toggle between Sonic’s speeds like they might toggle a mount’s speed inBreath of the WildorForbidden West, preventing the need to manually speed up and slow down as Sonic. Beyond that, when players just want to get from point A to point B, blurring the edges of the player’s screen could give some valuable extra flair to Sonic’s signature skill that makes traversal feel far more exciting. At the same time, some light blurring in the style ofForbidden Westwon’t prevent players from noticing collectibles or wandering NPCs as they tear across the Starfall Islands.

A close up from the Sonic Frontiers teaser showing Sonic running through a forest with blue and pink digital effects

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Movement in Sonic Frontiers

Strictly speaking, Sonic Team hasn’t shut down the idea of mounts inSonic Frontiers, even though they seem unlikely, given Sonic’s signature powers. It’s entirely possible that the game will follow the mount trend by giving Sonic a mount native to the Starfall Islands ora familiar vehicle likeSonic Riders' hoverboards. Overall, though, it seems most likely thatSonic Frontierswill emphasize Sonic’s speed, which means Sonic Team will need to both make Sonic’s speed manageable and make movement feel unique without the help of mounts or other vehicles.

Horizon Forbidden West’s motion blur is one good idea thatSonic Frontierscould easily borrow since Sonic hardly needs the help of a mount to generate that sensation in the player. Odds are good that the Starfall Islands will have someclassicSonicplatforming toolslike ramps and bounce pads to further enhance Sonic’s mobility. Overall, combining classicSonicmobility tools with mobility concepts from recent open-world games seems like a good way to craftSonic Frontiers' travel experience. It’ll definitely require some experimentation with theSonic the Hedgehogformula, but then again,Sonic Frontiersalready looks poised to try a lot of new things anyhow.

Sonic Frontiersreleases in 2022 for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.